feat: add SGLANG_RAY_BUNDLE_INDICES for fine-grained Ray bundle index control (#24667)
Signed-off-by: Haichuan Hu <kaisennhu@gmail.com>
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@@ -629,6 +629,11 @@ SGLang supports various environment variables that can be used to configure its
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<td style={{padding: "9px 12px", backgroundColor: "rgba(255,255,255,0.05)"}}>Set one visible device per process for distributed computing</td>
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<td style={{padding: "9px 12px", backgroundColor: "rgba(255,255,255,0.02)"}}>`false`</td>
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<td style={{padding: "9px 12px", fontWeight: 500, backgroundColor: "rgba(255,255,255,0.02)"}}><code>SGLANG_RAY_BUNDLE_INDICES</code></td>
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<td style={{padding: "9px 12px", backgroundColor: "rgba(255,255,255,0.05)"}}>Comma-separated bundle indices for Ray actor placement (e.g., <code>"0,1,2,3"</code>). Must match world_size. Enables fine-grained GPU assignment in custom placement groups.</td>
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<td style={{padding: "9px 12px", backgroundColor: "rgba(255,255,255,0.02)"}}>Not set</td>
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</tr>
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</tbody>
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</table>
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