[MoE] Make simulated expert routing support DP>1, and fuse into one triton kernel (#29718)
Co-authored-by: jonnykong <jonnykong@fb.com>
This commit is contained in:
@@ -9,6 +9,7 @@ from sglang.srt.layers.moe.utils import (
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get_moe_runner_backend,
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get_tbo_token_distribution_threshold,
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initialize_moe_config,
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is_moe_input_scattered_across_dp_ranks,
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is_tbo_enabled,
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should_skip_mlp_all_reduce,
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should_skip_post_experts_all_reduce,
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@@ -30,6 +31,7 @@ __all__ = [
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"should_skip_post_experts_all_reduce",
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"should_use_dp_reduce_scatterv",
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"should_use_flashinfer_cutlass_moe_fp4_allgather",
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"is_moe_input_scattered_across_dp_ranks",
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"is_tbo_enabled",
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"get_tbo_token_distribution_threshold",
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"get_deepep_config",
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@@ -31,6 +31,8 @@ from typing import (
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import torch
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import torch.nn.functional as F
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import triton
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import triton.language as tl
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if TYPE_CHECKING:
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from triton_kernels.tensor_details.ragged_tensor import RaggedTensorMetadata
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@@ -93,10 +95,11 @@ from sglang.srt.eplb.expert_location_dispatch import (
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topk_ids_logical_to_physical,
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)
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from sglang.srt.layers.dp_attention import is_allocation_symmetric
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from sglang.srt.layers.moe import get_moe_runner_backend
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from sglang.srt.layers.moe.utils import (
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has_per_rank_fused_shared_slots,
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from sglang.srt.layers.moe import (
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get_moe_runner_backend,
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is_moe_input_scattered_across_dp_ranks,
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)
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from sglang.srt.layers.moe.utils import has_per_rank_fused_shared_slots
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from sglang.srt.state_capturer.routed_experts import get_global_experts_capturer
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from sglang.srt.utils import (
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cpu_has_amx_support,
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@@ -367,23 +370,116 @@ class PackedTopKOutput(NamedTuple):
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return TopKOutputFormat.PACKED
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def _make_round_robin_expert_ids(
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num_tokens: int,
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topk: int,
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@triton.jit
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def _simulate_balanced_routing_kernel(
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topk_ids_ptr,
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topk_weights_ptr,
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num_experts,
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step,
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inv_k,
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seed,
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layer_offset,
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token_shard_rank,
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num_token_shards,
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stride_im,
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stride_ik,
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stride_wm,
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stride_wk,
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K: tl.constexpr,
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BLOCK_K: tl.constexpr,
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RANDOM: tl.constexpr,
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):
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"""One program per token: overwrite its top-k row with a balanced expert
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assignment and uniform ``1/k`` weights, in a single launch — so the
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benchmark override barely perturbs routing/MoE timing vs. the non-simulated
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path (instead of the ~5-7 small elementwise ops it replaces).
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Shapes:
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- ``topk_ids_ptr``: ``[num_tokens, K]`` (row-major; strides passed in),
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overwritten in place
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- ``topk_weights_ptr``: ``[num_tokens, K]`` (row-major; strides passed in),
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overwritten in place
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``RANDOM=False`` is the deterministic round-robin base ``token + layer_offset``;
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``RANDOM=True`` is a random per-token base (uniform, balanced in expectation;
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``seed`` is a kernel arg, so it is baked at CUDA-graph capture and replays stay
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balanced). Both spread the k experts by ``step`` and emit global expert ids
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(any EP logical->physical remap happens later in ``_post_process_topk_ids``).
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``token_shard_rank`` and ``num_token_shards`` ensure scattered DP ranks generate
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different expert assignments for their local tokens when DP > 1."""
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t = tl.program_id(0)
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global_t = t * num_token_shards + token_shard_rank
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j = tl.arange(0, BLOCK_K)
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mask = j < K
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if RANDOM:
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base = (tl.rand(seed, global_t) * num_experts).to(tl.int32)
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else:
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base = global_t + layer_offset
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gid = (base + j * step) % num_experts
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tl.store(topk_ids_ptr + t * stride_im + j * stride_ik, gid, mask=mask)
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tl.store(
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topk_weights_ptr + t * stride_wm + j * stride_wk,
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tl.full((BLOCK_K,), inv_k, tl.float32),
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mask=mask,
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)
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# Per-launch seed for the uniform (RANDOM=True) path: varies across eager calls so
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# the random base differs, while being baked at CUDA-graph capture (graph-safe).
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_simulate_uniform_seed = 0
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def _simulate_balanced_routing(
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topk_ids: torch.Tensor,
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topk_weights: torch.Tensor,
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num_experts: int,
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*,
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device: torch.device,
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dtype: torch.dtype,
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random: bool,
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layer_id: Optional[int] = None,
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) -> torch.Tensor:
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if topk == 0:
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return torch.empty((num_tokens, 0), device=device, dtype=dtype)
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token_shard_rank: int = 0,
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num_token_shards: int = 1,
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seed: Optional[int] = None,
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) -> None:
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"""Benchmark-only fused override (in place): replace ``topk_ids`` with a
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balanced expert assignment and ``topk_weights`` with ``1/k`` using a single
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Triton kernel. ``random=False`` is round-robin; ``random=True`` is uniform.
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step = max(num_experts // topk, 1)
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layer_offset = 0 if layer_id is None else layer_id
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offsets = torch.arange(num_tokens, device=device, dtype=dtype).unsqueeze(1)
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steps = torch.arange(topk, device=device, dtype=dtype).unsqueeze(0) * step
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return (offsets + layer_offset + steps) % num_experts
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Shapes:
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- ``topk_ids``: ``[num_tokens, k]``, overwritten in place
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- ``topk_weights``: ``[num_tokens, k]``, overwritten in place
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``token_shard_rank`` and ``num_token_shards`` describe scattered DP input.
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Their defaults describe a gathered token buffer (effective DP=1). ``seed``
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is exposed for deterministic tests; production calls use a per-launch seed.
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"""
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global _simulate_uniform_seed
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num_tokens, k = topk_ids.shape
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if num_tokens == 0 or k == 0:
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return
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assert 0 <= token_shard_rank < num_token_shards
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if random and seed is None:
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seed = _simulate_uniform_seed
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_simulate_uniform_seed += 1
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elif seed is None:
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seed = 0
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_simulate_balanced_routing_kernel[(num_tokens,)](
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topk_ids,
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topk_weights,
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num_experts,
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max(num_experts // k, 1),
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1.0 / k,
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seed,
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0 if layer_id is None else layer_id,
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token_shard_rank,
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num_token_shards,
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topk_ids.stride(0),
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topk_ids.stride(1),
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topk_weights.stride(0),
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topk_weights.stride(1),
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K=k,
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BLOCK_K=triton.next_power_of_2(k),
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RANDOM=random,
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)
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# -------------------------------- TopK ---------------------------------------
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@@ -2367,34 +2463,29 @@ def select_experts(
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"SGLANG_SIMULATE_ROUND_ROBIN_EXPERTS are mutually exclusive"
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)
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if simulate_uniform_experts:
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# Benchmark-only: override gating with random-offset uniform expert assignment
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# to avoid expert imbalance from dummy/random weights. Do NOT use in production.
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num_tokens, k = topk_ids.shape
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num_experts = router_logits.shape[1]
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if k > 0:
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offsets = torch.randint(
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0, num_experts, (num_tokens, 1), device=topk_ids.device
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)
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steps = torch.arange(k, device=topk_ids.device).unsqueeze(0)
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step = max(num_experts // k, 1)
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topk_ids = ((offsets + steps * step) % num_experts).to(topk_ids.dtype)
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topk_weights = torch.ones_like(topk_weights) / k
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elif simulate_round_robin_experts:
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# Benchmark-only: override gating with deterministic expert assignment
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# to avoid routing noise from dummy/random weights. Do NOT use in production.
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num_tokens, k = topk_ids.shape
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num_experts = router_logits.shape[1]
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topk_ids = _make_round_robin_expert_ids(
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num_tokens,
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k,
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num_experts,
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device=topk_ids.device,
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dtype=topk_ids.dtype,
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if simulate_uniform_experts or simulate_round_robin_experts:
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# Benchmark-only: override gating with a balanced expert assignment (so
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# dummy/random benchmark tokens don't skew MoE load) via a single fused
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# Triton kernel — one launch instead of the ~5-7 small elementwise ops it
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# replaces, to minimize timing perturbation. Do NOT use in production.
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if is_moe_input_scattered_across_dp_ranks():
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parallel = get_parallel()
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token_shard_rank = parallel.attn_dp_rank
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num_token_shards = parallel.attn_dp_size
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else:
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# Gathered MoE presents one global token buffer to every rank, so
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# its routing must remain identical across those replicas.
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token_shard_rank, num_token_shards = 0, 1
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_simulate_balanced_routing(
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topk_ids,
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topk_weights,
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router_logits.shape[1],
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random=simulate_uniform_experts,
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layer_id=layer_id,
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token_shard_rank=token_shard_rank,
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num_token_shards=num_token_shards,
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)
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if k > 0:
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topk_weights = torch.full_like(topk_weights, 1.0 / k)
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topk_ids, topk_weights, recorder_topk_ids = _post_process_topk_ids(
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topk_ids=topk_ids,
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@@ -595,6 +595,15 @@ def should_use_flashinfer_cutlass_moe_fp4_allgather():
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)
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def is_moe_input_scattered_across_dp_ranks() -> bool:
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"""Whether sparse MoE routing runs on a DP-local token shard."""
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return (
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not get_moe_a2a_backend().is_none()
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or should_use_flashinfer_cutlass_moe_fp4_allgather()
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or get_parallel().dwdp_size > 1
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)
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def should_use_dp_reduce_scatterv():
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"""
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Use reduce_scatterv in the standard dispatcher's combine() for DP attention
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