[diffusion] Default Hunyuan VAE to tiled decode (#36012)
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@@ -212,6 +212,15 @@ vae_sp: true
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enable_torch_compile: false
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```
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HunyuanVideo and FastHunyuan use tiled VAE decode by default so multi-GPU runs
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distribute VAE tiles instead of selecting spatial-shard decode. At
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HunyuanVideo's supported 960×544×77 shape, spatial-shard decode can consume
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99.8 GiB per rank before requesting another 49.61 GiB causal mask. At
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FastHunyuan's default 1280×720×125 shape, the mask alone would require
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197.75 GiB. You can still override the policy with
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`--vae-config.parallel-decode-mode`, but `spatial` and `spatial_shard` should
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only be used for smaller validated shapes.
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## Generate
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`sglang generate` runs a single generation job and exits when the job finishes.
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